
Game type: Role Playing
Intro: Take on the role of a silent assassin and ...
The 'M' thing: The game make sense
The 'D' thing: Player can put on whatever role in during the game play. It allows multiple tactical or strategic approach to reaching the goal. However, the point of player attack is largely distal and minimally proximal.
The 'A' thing: Every scene "during the real time gameplay" is well depicted. Take a look at the architecture and interior design, they resemble in actuality and virtually "places of interest". Eg. the Taj Mahal, KL petronas tower etc...The embroideries facaded the interior create substance and lack nothing nor portray sloppiness.
Story line development: Not much of a character build up but the last stage was a twist, as the client turn against his own vendor.















