Thursday, August 6, 2009

GHOST RECON

Game Type: Multiple Tactical Shooter

What is enjoyable about this game is when I am able to switch between a unit of NPC. This is a team play, where each soldier has their own unqiue sets of skills. For example, a single unit may comprise of a sniper, mortar man etc..So I am able to switch between role at real time and coordinate my team in a mission. This is the dynamic of the game.

There is no storyline in this mission base game. However, there are many ways to execute the task and explore new strategy, which is a hub structured gaming.

The rules of the game is logical and funny at times. I remember throwing a grenade into a room and accidently I threw it against the wall instead, it richoted and drop infront of me(Bom!).

The asthetics of the game is pretty plain I guess it got to do with the context(war). So there is the sky, trees, plain etc...I realised there is no animal(anyway, it is still cool).
On top of this, the game provides interaction tools (LAN) between team members (fellowshipping).

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