The battle begins...
Game type: Real Time Strategy
The storyboarding of the game is great. I could see the development of a particular character that changes from good to evil, humble to wanton lust for great power.
In this game, I could choose different races and peer into series of new episodes and campaign. Maps layout gave room for alternative strategy to win the game. I would infer from this game as a HUB structure.
The mechanics behind the game is very constructive or logical, as there is always a countermeasure for every unit. The gamer might need to understand which unit has the comparative advantage to another or vice versus.
The dynamics are the weapons, items and power. Weapons and items allow me to control or customize my heroes. Unlocking of new power becomes a mini motivation or driving force.
Furthermore, it provides a character versus environment and character base game play. The network base game terrain is fun especially playing alongside with peers. I remember playing corridors and Dota with my peers in the past (what a FRACA).

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